Saturday, September 8, 2007

Enchanter

An Enchanter has one of the most technical of the magical arts. The problem with most Enchanters is that they: a) Don't keep a useful Book of Shadows. b) Aren't result oriented. If you are an Enchanter, please do the opposite of the two points previously mentioned. An Enchanter has to look for physical results in the creation of magical objects, such as talismans, amulets, tools, etc. If an item is charged with a fire blessing (let's say it's a glove), be sure that it is capable of keeping the wearer warm. If it isn't 100% effective, it's useless. Keep a record of the proceedure used and the result reaped. This Enchanter's journal should be of sufficient detail that you can refine your proceedures to the point that even the most extreme results of the most complex enchantments are available whenever they are needed. Another dangerous pitfal encountered by Enchanters is over-enchanting or using a previously enchanted item. Never charge an item with two opposing spells or with more than four enchantments total! The ethereal backlash from over-enchanting an item is sufficient to at least blow out a magician's magical reserves for a few days, let alone the physical and mental damage possible. An item enchanted with two opposing charges is then classed as a cursed item. It is dangerous to the user, and usually everybody in the area too. It requires a Cleric to remove a curse from an item (or, more accurately, to removed the item's curse from a person). A Cleric may, with prayer and fasting, remove a curse from an item completely.

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